The territory of Verdade is the most advanced and powerful the Prometiian colonies. Stationed in the northern most dominance, it was the first and oldest of the three as well, where the first settlers of the Penrith Empire settled. Here, civilization thrives without the need of Trabayo’s slavery or Espellismo’s eldritch mystery.

To sum up Verdade in three words: metropolitan, religious, and controlled. Here the greatest bardic colleges, the strength of the eight guilds, and the righteous armies of the paladins reign supreme. The laws are meant to ensure fairness across all spectrums of social class, and though the impoverished and the non-human and non-noble citizens have it rough, they too are given representation. The police of cities and towns alike are often under the direct employ of the local Paladin Choir, magic is tamed by the guilds, and knowledge blossoms under the guidance of the colleges.

But beneath this veneer of law and order, Verdade’s government is still nothing more then a puppet for the mother empire. The Congress of Three–officials elected from the three minor states of Verdade–pretend to create laws that serve the interest of their people. In reality, they push whatever agenda the nobles of Penrith want, uncaring of how taxation, the economy, and progress is affected. Because of this, there is always a slight tension in Verdade; like the shark beneath calm waves, rebellion could strike at any moment.

Much to the fear of both the Congress and Penrith, Verdade is filled with those who would fan the flames if they could. Powerful thieves guilds can be found in every state, city, and town, both in the slums and in the rich manses of politicians. Their anarchic machines run day and night without stop, and even when ousted and broken apart it seems another guild is always sprouting up to cause chaos. This never ending tug-of-war between the authorities and the deviants has done nothing more then make laws tighter and crime more common.

The people of Verdade, or the Verdish as they call themselves, are a progressive and individual lot. The people born and raised here are encouraged to think for themselves and to not rely too heavily on anything, even the government itself. Much of their language is flowered with crass and rude words and sayings, often intermingled with the strong religious views of the more docile Verdish man. Unlike the Trabs and the Espellians, the Verdish take a great deal in their politics. Schemes to create powerful political machines are as common as flowers in a meadow, and the culture encourages the creation of plots to get higher up in the world.

But, for the average Verd, life continues on, regardless of who is in charge or what political game is in motion.

Below are the three states of Verdade, along with a summary of information on cultural differences and their capitals.


Fudaro is the largest and most prominent of the three Veridsh states. It is here the seeds of Prometiia were first planted, sprouting into the civilization it is now. It rests at the northern tip of the territory, controlling half the coast line and several hundred miles of land flowing inwards. As the most populous state, it has the most towns, each one filled with an overwhelming variety of peoples from across the Penrith Empire and Prometiia itself. It is here a number of bardic colleges can be found as well.

Their capital, pictured above, is Saint Versalies, the City of the Future. It is the only city of its like, filled with towering buildings that are said to scrape the skies themselves, built out of glass, steel, and concrete. The gnomes of Penrith used both their spells and their mechanical knowledge to build this place from the ground up, and have created intricate elevators and transport systems to move people from one end of the sprawling city to another. But a place so large cannot contain only the rich and wealthy; Saint Versalies’s slums are almost legendary in both size and lack of quality. Built into the outermost rim of the city, it is there that thieves guilds and other, darker things are bred every day.

The mayor of Fudaro, who doubles as their representative in the Congress of Three, is Suiadan Moonshadow. Hailing from the noble High-Elven house, Moonshadow, he has serveas as Fudaro’s mayor for the last three centuries. How this is done is troubling, once one looks beneath the surface. Suiadan’s reign as mayor and congressman seems to be because of the love he has garnered from the people. But, the closer one looks, the more they realize the fraility of that charade. The common Verd dislikes or even hates Mayor Moonshadow, as his strong-arm politics and heavy taxes are less then pleasing to the poor and unfortunate. But his elven blood affords him longevity, and with longevity often comes wisdom. And with that wisdom, Mayor Suiadan Moonshadow has created a political machine so intricate and involved with both the legal and illegal aspects of Fudaro that the chances of him being impeached are close to zero.

List of Fubaro Cities with short summaries:

-Quenlla: A large coastal city south of Fubaro, named for the amount of sharks of various species found in its bay. Has a self-proclaimed duke as mayor. Rumored to house the most massive mafia and criminal cartels.

-Capellio: Religious city with a number of massive chapels to the seven, second most famous religious city in Prometiia.

-Dorington: Small city that is more slum than city. Hosts the soul fighting pit of Verdade. Borders Trabayo. Has terrible drug and human trafficking problems.

-Oestersville: Small city to the west of Fubaro. Is a seasonal city. During the summer and winter it hosts concerts, plays, and performances.



The great state of Acevero rests in the center of Verdade, framing the Great Lake Isabella. Many of the towns and cities that lead into or surround Isabella rely on fishing for their economy. The soils are also incredibly rich in Acevero, and a failed harvest is incredibly unlikely, making farming another lucrative venture in Verdade. Most importantly, however, is the fact that Acevero is the religious center of Prometiia. Her crown city, Piodoso, is the second largest religious city in all the empire, second only to Penrith itself.

It is here that thousands upon thousands of churches set up shop, each to one of the Seven Circles, blessing any travelers or citizens that feel they need it. Likewise, it is here that the legendary Saint Ilmain’s Chapel calls home. This chapel, a massive complex over a mile wide and towering one hundred and six stories into the air with a number of its towers, is the center of Prometiian faith where all her leaders come to meet once every decade to discuss the fate of the realm. Even the emperor himself visits Saint Ilmain when they take the crown, as a sign of good faith and blessing for the entirety of the empire.

The current leader of Acevero and Congressional representative of the state is Father Parant of House Manablood. He is an incredibly famous Aasimar and one of the most public; most believe that he, along with the emperor, are avatars of the gods themselves. It is said that Father Parant is capable of incredible feats, such as ressurection of the dead, purification of lakes, and controlling the weather. Whether or not these myths are true is not of concern to most Verds. His constant blessings, sermons, and public appearances always convince the people of his righteousness, and he stands tall as one of the most loved men in all the empire.

List of Avecero cities and short summaries:

-Bononia: The largest fishing city of Lake Isabella, it is a massive, though low, city that boasts a population almost as large as Fubaro’s own capital.

-Augusta: A small city that serves as the gateway from Fubaro to Avecero.

-Vindobyuna: A small city that rests on the northern shore of Lake Isabella, Vindobyuna is believed to be the home of a dark assassin’s guild. It is here that the inquistors and authorites spend the most time, in search of crime.

-Samarobriva: The home of the famous bardic group, The Moonlight, Samarobriva puts on performances once a year, attracting large amounts of tourists to help fuel the economy.


Third of Verdade’s states is Rissa, the home of her great military. It claims dominion over the northern Nechedo Mountains and extends its reach further north, to the orcish lands of Nozarashi. Here, the cities are more fortress than anything else. Great walls of stone protect them, and castles, keeps, and towers fill them with few homes in between. Here the Rangers of Icemount, the Swordsong Academy, and the Knights of Lustrian are all trained in various cities before being sent off to some corner of the continent to perform some manner of war.

The capital of Rissa is Fortress Eserkito, the greatest bastion of martial force in the entire realm. It is here that the generals of Verdade meet in times of war, and where all new recruits to the Verdish Army come for their initial education. It is built into the highest peaks of the Nechedo Mountains, and to reach it takes a week’s worth of travel even after entering the mountains. The reason because of this is because of the strength of the location. Sheer cliffs with damaged pathways lead to large ravines and open bowls of stone that serve as death pits to the ambushed. The only safe way in and out of the fortress is through a magical means unknown to all but the highest officials. It is through this magical method that Fortress Esercito gets its supplies and does its trade.

Rissa is led by Daruill Hornson, who holds the position of Great General of the Verdade Military. He is an aged man who has seen more than a hundred battles along the northern frontier, and it is said that he once killed a Orc warband with nothing more than an umbrella and sword sheathe. Few doubt the truth of that tale. Daruill is a warrior who has proven himself publically time and time again, and is a hard man because of it. He tolerates no foolery under his watch, and runs a tight ship with the Verdish Military. Despite this, age gnaws away at him like it does all men, and many are positive that there will be a new general and representative for Rissa in the Congress of Three by the end of the decade.

List of Rissa cities and short summaries:

-Leafwatch: A city built in the lower mountains, Leafwatch sits on the border of Verdade and the Frontier. It is named Leafwatch because of its strategic position, meant to watch the Wood Elves and to repel them should they decide to raid, which they have done many a time in the past.

-Shield Canyon: Built into the sides of the massive Shield Canyon is a city by the same name. The people here are primarily miners, composed of the poor Humans, desperate Dwarves, and newly integrated Wood Elves of society.

-Fort Blueguard: A large fort set in the foothills of the Nechedo, it serves as the site of basic training for new recruits. The actual city built around it is mainly composed of the families of military officers.

-Roseland: On the other side of the Nechedo mountains is the small city, or rather large town, of Roseland. It is just within reach of Verdade to be considered under its protection, but its distance from the rest of civilization puts in constant danger of Wood Elf raid.


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